3 ms·
All weapons are simulated on both the server and the client in the case we're talking about here. It's just that raycast weapons are rewound on the server to co
by Nition 7y ago
All weapons are simulated on both the server and the client in the case we're talking about here. It's just that raycast weapons are rewound on the server to compensate for the client's latency, and projectiles aren't. The server has the authority on actual hits and damage done for all weapons.