4 ms·
Completely agree. There's no "preserving" a game that requires online-services to run. As an example: I can play CS 1.6 as long as I have binaries for the clien
by drbawb 7y ago
Completely agree. There's no "preserving" a game that requires online-services to run. As an example: I can play CS 1.6 as long as I have binaries for the client & server. (As well as an OS to run them.) Overwatch, on the other hand, I can only play for as long as Activision/Blizzard continue to operate the servers. They won't do that indefinitely: running dedicated servers in regional datacenters dotted across the globe isn't free. Once OW stops being profitable those servers will go dark. The same holds for any number of games that rely on DRM & proprietary online services to run.
Videos of the game being played on YouTube may be preserving _one person's experience_ of the game, but it's not preservation of the game. In my opinion a "video game preservation effort" looks more like the communities producing server emulators for now-defunct MMORPGs, and less like people recording their screen in OBS for their ten minutes of fame.