4 ms·
That's an incredible project! Thanks for the introduction and links. On similar track (but unrelated to original post) is the Jason Roher's Sleep is Death game
by jmiskovic 7y ago
That's an incredible project! Thanks for the introduction and links.
On similar track (but unrelated to original post) is the Jason Roher's Sleep is Death game (http://sleepisdeath.net/ http://sleepisdeath.net/). It's asymmetrical turn-based adventure game. One person is a player and can do literally anything. The other person is a game master who has to come up with appropriate responses to player's actions. There's in-game editors for graphics, text bubbles, even the music.
I'm also toying with something like what you're describing in second paragraph. The procedurally generated world with tables of stats modelling the state, all rendered through styled text. All objects have defined list of actions that can be performed on them (open, smash, drink...), mapped to proper state responses. I'm hoping if these actions/responses are easy enough to input by non-developers, a complex world with rich interactivity could be built by collective effort. It's still in early stages so I don't have anything yet to show unfortunately.