3 ms·
I have no idea. I see two basic problems, though. One: I'm not sure you're going to be able to sell a pinball game that does not exist, in a world full of oth
by mechanical_fish 16y ago
I have no idea.
I see two basic problems, though.
One: I'm not sure you're going to be able to sell a pinball game that does not exist, in a world full of other iPad pinball games, based on quality. Why should we believe that the quality will be higher, or that we'll even notice the difference? You can't show us a high-quality prototype. You can't show an impressive resume of earlier products. You can try to find enough fanatical fans of the original PC games, but one wonders if there are enough who remember or care, or who won't be understandably skeptical that your port will be just like the original. And ten years is a very long time in gaming.
The other is a chicken-and-egg problem with the "lawyering". As long as nobody knows about these games the rights aren't worth much. But the Kickstarter model you outline requires you to talk up the games before you bid for the rights. Every iota of praise you heap on the games, especially on the oh-so-Googleable internet, is going to raise the asking price for the rights.