2 ms·
>well beyond what was ever countenanced by Carmack and Romero. Do you recall the first FPS that id software produced? It's a game ostensibly set during a cert
by qball 7y ago
>well beyond what was ever countenanced by Carmack and Romero.
Do you recall the first FPS that id software produced? It's a game ostensibly set during a certain war in which you shoot at decidedly human figures.
Doom benefits from moving away from human figures, because projectile weapons are much more interesting to dodge and make more sense when wide varieties of demons emit them (rather than the hitscan and more or less single enemy type in Wolfenstein 3D). Heck, the remade Wolfenstein games are significantly more detailed in their violence, and their scenarios much less out of the realm of disbelief than Doom is, even though it occurs less often.
I'm not convinced that more realistic violence wouldn't have been added to such games had the technology been available to do so early on. Of course, games that are solely about inflicting highly graphic violence without an explicit purpose are few and generally not as well-received as (for example) the remade id games are; and it isn't a moral panic that the ability to portray violence in that way exists.