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And remarkably we didn’t have this in the Windows team until relatively recently (a few years ago). Before WIL, each team developed their own C++ wrappers and e
by jstarks 7y ago
And remarkably we didn’t have this in the Windows team until relatively recently (a few years ago). Before WIL, each team developed their own C++ wrappers and error handling conventions, and it was difficult to trace errors as they flowed across different teams’ components.
It was a big improvement when we standardized on this library across all the teams. I can’t recommend this enough.