4 ms·
Didn't you know that declarative, binding-oriented, hardware-accelerated, scene-graph based GUIs are both based on ancient, completely outdated paradigms, and s
by blattimwind 7y ago
Didn't you know that declarative, binding-oriented, hardware-accelerated, scene-graph based GUIs are both based on ancient, completely outdated paradigms, and slow?
And even besides QML, stuff like QGraphicsScene isn't really what I would call slow for CPU-based 2D graphics. It's good enough to be the rendering system for e.g. ECAD design tools.