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Ditto. I'd love to use a shared Dropbox for my videogame programming students to collaborate on group projects, but my total yearly budget is $1000. Sigh.
by teach 16y ago
Ditto. I'd love to use a shared Dropbox for my videogame programming students to collaborate on group projects, but my total yearly budget is $1000.
Sigh.
- rcoder 16y agoNot to stick my nose in where it doesn't belong, but... Might your students be better served by learning to use a more traditional version control system than Dropbox as a repository for their class projects? Mercurial and Git both have "large file" extensions/forks available that make asset management less painful, and the lessons learned w.r.t. workflow would carry forward into many other, non-game-related programming projects the students undertake in the future.
- teach 16y agoI've definitely thought about it. However, several units in the year involve filetypes that are particularly poorly suited to git: GameMaker, NeverWinter Nights modules, and Unity 3D all work with large, opaque binary assets.