4 ms·
You're really grossly overstating the effort to port a typical full-screen OpenGL/Metal application over from iOS to macOS or vice versa. It's literally a 1-hou
by w0utert 7y ago
You're really grossly overstating the effort to port a typical full-screen OpenGL/Metal application over from iOS to macOS or vice versa. It's literally a 1-hour job at most to get a drawing context initialized and up and running even when starting from scratch. Any experencied dev who has done it before just re-uses what's already there and will be done in 10 minutes tops.
Obviously you're not even 1% of the way of 'porting your iOS game to macOS' after that, the remaining 99% will be in re-implementing a mouse-based UI, and dealing with the fact that your running on hardware with completely different capabilities and performance profiles. Marzipan will not be able to help with any of that.