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Are there high-performance matrix multiplication libraries, e.g. for fluid-dynamics simulations, that are implemented using persistent data structures?
by mafribe 7y ago
Are there high-performance matrix multiplication libraries, e.g. for fluid-dynamics simulations, that are implemented using persistent data structures?
- deleted 7y ago[deleted]
- reitzensteinm 7y agoAre there any where multiple threads are mutating overlapping sections of memory? How exactly do you think a GPU matrix multiply violates my initial assertion?