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Speaking of doing things the other way around, could ML techniques be useful for tuning shader parameters and light placements in order to make a 3d scene model
by codetrotter 8y ago
Speaking of doing things the other way around, could ML techniques be useful for tuning shader parameters and light placements in order to make a 3d scene modeled by a human look as close as possible to a reference photo?
(If so, it should probably be done with multiple reference photos from different angles, to ensure shaders and lights aren’t adjusted badly so that the scene only looks good from the one angle that the computer was looking from when it was tweaking.)
- dimatura 8y agoSure, I can imagine that. Would be surprised if there isn't SIGGRAPH papers to that effect. At least initially, it would be more of an optimization problem, but ML could help as well.
- jeeceebees 8y agoWould be even nicer if it could be trained on unpaired datasets (ala CycleGAN https://arxiv.org/abs/1703.10593 https://arxiv.org/abs/1703.10593).