3 ms·
In Blender you can simply use smooth shading to achieve this effect. Flat shading simply shades each face while smooth shading interpolates between vertices. Tr
by knolan 7y ago
In Blender you can simply use smooth shading to achieve this effect. Flat shading simply shades each face while smooth shading interpolates between vertices. Try it on a cylinder and you will see the effect fall over on the sharp edge. That’s why people use the edge split modifier to get around this and keep poly count low.
Of course you can also define surfaces using Bézier curves in Blender.