4 ms·
As far as I can tell, it's rendering a triangle mesh using a shader in order to create the illusion that there are no triangles. There are algorithms for rende
by pcstl 7y ago
As far as I can tell, it's rendering a triangle mesh using a shader in order to create the illusion that there are no triangles.
There are algorithms for rendering smooth surfaces, but for a series of reasons they tend not to be used for real-time rendering.