4 ms·
As someone who's attempted to figure out what truely makes some games successful vs those that don't, I've read numerous reviews. Over and over again, with sat
by throwing838383 7y ago
As someone who's attempted to figure out what truely makes some games successful vs those that don't, I've read numerous reviews.
Over and over again, with satisfied reviews, I see: "Great way to waste time!", "Nice Time killer". and i just sighhh.
- Pfhreak 7y agoAbnegation is one of the core reasons to play games. Some humans need times in their life to unwind and not be engaged. You can totally overdo it, but recognizing a game that is good for abnegation is totally valid.
- the_af 7y agoSorry, I know you meant time for idleness and unwinding, but I have to ask: what do you mean with "abnegation"? The word doesn't mean "me time" as far as I know; it means "self-denial" and "rejection". More on-topic: it's ok for a game to be time-waster, but I suppose when that's the overriding goal of games, it becomes a problem. Play is not only a pastime.
- noer 7y agoif you're building a product that you want people to use during downtime (think: on a bus/train, sitting in a waiting room, on the toilet), these types of reviews are gold. I worked on an app that behaved more like an os extension/utility (think: something similar to an ios app that is only used to load a keyboard) but had visual design that made it seem like a time wasting game. We were constantly getting reviews with "not a great time waster" or "not enough to do in the app". We had tons of users, but those types of reviews were killing us. It's a thing people want to do: just be able to switch off and do something mindless with a phone.