2 ms·
For larger environments you tend to need a full-blown SLAM system that can close loops to avoid drift that accumulates inevitably.
by blh 7y ago
For larger environments you tend to need a full-blown SLAM system that can close loops to avoid drift that accumulates inevitably.
- zeristor 7y agoSLAM? https://en.m.wikipedia.org/wiki/Simultaneous_localization_and_mapping https://en.m.wikipedia.org/wiki/Simultaneous_localization_an...
- jefft255 7y agoYes, this is what he means. It uses visual/laser information (sometimes combined with the IMU like the phones you talk about) to map and track movement.
- Frost1x 7y agoThey also want to create dynamic meshes on the fly for use in OTS game engines which is quite a challenge. I'm not sure why everyone in that domain is obsessed with meshes and won't work with a voxel rendering system which seems more flexible for most types of current geometry capture techniques. I get that they want to reuse existing simulators using existing gaming technologies but sometimes its fitting a square car through a round garden hose.