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That's tessellation, and it is one approach to vector graphics on GPU. Unfortunately, it's difficult to implement (floating point/fixed point error will frequen
by pcwalton 8y ago
That's tessellation, and it is one approach to vector graphics on GPU. Unfortunately, it's difficult to implement (floating point/fixed point error will frequently ruin your day) and makes it hard to implement analytic antialiasing, which is why Pathfinder doesn't use it. But it is a possible approach.
- kibibu 7y agoDoes tessellation not imply triangles? I was imagining convex curved shapes. Could these not be broken on scanlines, avoiding rounding errors?