3 ms·
Don't forget game development, especially users of the Unity game engine, where their "aggressive" GC has often been the bane of projects such as Kerbal Space P
by glenneroo 7y ago
Don't forget game development, especially users of the Unity game engine, where their "aggressive" GC has often been the bane of projects such as Kerbal Space Program. I have been struggling lately with my own Unity GC issues, where it's running the GC every frame, subsequently dropping my FPS from the 90 I need for VR down to 50 every few frames. Even the new experimental GC they have implemented seems to have no effect.
- p_l 7y agoWould probably help if they had constant-time GC available, where you bind mutator ("application code") and collector (GC) to specific quanta of time to run, thus providing reliable timings. The question is whether it would be fast enough.