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Are you confusing it with Direct2D? DirectDraw was an old API from the D3D5-ish era and basically allocated a front buffer you could draw to with GDI. It was no
by Jasper_ 7y ago
Are you confusing it with Direct2D? DirectDraw was an old API from the D3D5-ish era and basically allocated a front buffer you could draw to with GDI. It was not GPU accelerated.
- roel_v 7y agoWell you got me wondering now on what I worked with, but https://en.wikipedia.org/wiki/DirectDraw https://en.wikipedia.org/wiki/DirectDraw seems to say DirectDraw was hardware-accelerated too. I guess the point is that there are and have been for a long time GPU accelerated 2D API's in DirectX land.