4 ms·
I don't get it. 2D is a subset of 3D which the GPU already does. Why the need for tiles and whatnot why not render 2D text and other bezier curves as 3D curves
by vbuwivbiu 7y ago
I don't get it. 2D is a subset of 3D which the GPU already does. Why the need for tiles and whatnot why not render 2D text and other bezier curves as 3D curves with a z coordinate of 0 projected in orthographic perspective ?
- pavlov 7y agoThe short answer is that 3D is all about triangles, and that's not a good fit for the PostScript-based 2D rasterization model used by most APIs and tools (SVG, Illustrator, Apple CoreGraphics, Sketch...) See the answers to this question in the same thread: https://news.ycombinator.com/item?id=19864066 https://news.ycombinator.com/item?id=19864066