3 ms·
> most video games provide where they are just a passive consumer of the content. With books and videos, people are passive consumers of content. With videogam
by rgoulter 7y ago
> most video games provide where they are just a passive consumer of the content.
With books and videos, people are passive consumers of content.
With videogames, players are active consumers of content, in that they need to be engaged in order to consume the content.
The demand on creativity and imagination in videogames is usually at least in overcoming the obstacles/challenges of the game. With games like Minecraft, there's also a more tangible intermediate result in terms of building blocks.
Though, mobile games might tend to be more "cow clicker" ish, and mainstream games can be linear sequences where the game makes it hard to fail.. there's less demand for creativity there.