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> I.e., what needs to change, when current methods for 2D graphics have worked for years? Very nearly every 2D graphics system uses software rasterization for
by kllrnohj 8y ago
> I.e., what needs to change, when current methods for 2D graphics have worked for years?
Very nearly every 2D graphics system uses software rasterization for handling generic paths. Many 2D graphics renderers are even just mostly software, using limited GPU acceleration for just basic blitting & blending of textures.
What changed is mobile happened, radically shifting the resolution vs. CPU performance balance, along with decent GPUs being suddenly a basic feature. Getting generic vector path performance up to par in this world to be a basic building block is now interesting.