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What makes you say that 2D graphics has worked well? Scrolling often janks, UI designers constantly have to work around limitations in the imaging model and per
by raphlinus 7y ago
What makes you say that 2D graphics has worked well? Scrolling often janks, UI designers constantly have to work around limitations in the imaging model and performance quirks (for a long time, clipping to a rounded rect would kill performance), and there were lots of shortcuts with things like gamma for blending. I'm hoping to build something way better, where the UI always updates smoothly, and the UI designer doesn't have to be conscious of the limitations in the renderer.
- tenaciousDaniel 7y ago> I'm hoping to build something way better Are you talking about a specific project you're working on? I'm currently building a UI tool for designers, and I'm extremely interested to hear about any work in that area.
- raphlinus 7y agoYes. I'll have more to say soon, but I'm basically building what I think is next-gen UI infrastructure in Rust. That's a project with perhaps overly ambitious scope, so I'm starting with one specific app, namely a font editor. That will be a great showcase for beautifully antialiased vector paths and smooth-as-silk scrolling and interaction, I think.