3 ms·
This existed in Guild Wars PvP. The game had a similar motion prediction system (and I think most multiplayer RPG games do), and when teams landed on laggy serv
by hobofan 8y ago
This existed in Guild Wars PvP. The game had a similar motion prediction system (and I think most multiplayer RPG games do), and when teams landed on laggy servers they were often uniformly laggy for everyone in the match, and you were able to use that to confuse the enemy if you were a bit more experienced.