3 ms·
As a writer, this is a fascinating topic. I admire the gall it takes to make this leap, especially as a UX lead working at a company whose business model is add
by ydb 7y ago
As a writer, this is a fascinating topic. I admire the gall it takes to make this leap, especially as a UX lead working at a company whose business model is addiction.
If I write a book, and I don't hook you, nobody wins. You wasted some twenty-odd quid for a stack of paper worth nothing to you. The entire task of a novel is to suck you into its narrative, so that you want to be apart of that world - just as children and teenagers, say, want to be in the Harry Potter universe.
It would be working against my own interests to - in public - attack the very position that puts food on my table.
- pjc50 7y agoBooks end, though. Even those of us who have stayed up all night to finish a huge book aren't going to come back and do the same again tomorrow. Or pay for cosmetic DLC.
- magpi3 7y agoThat is arguable. I am sure there are a lot of Harry Potter (and Star Wars, etc.) fans that have spent a lot of money on merchandising,which is not as accessible as DLC but is kind of the same idea.
- Khanhanhan 7y agoWell, it happened to me more than once when I was a kid. I would finish the last page and go back to the first page. More often I would just open another book though. I was about 8 when I skipped two weeks of school just reading. Every morning I went to a library, read a book, went back home at the right time and read another book or two. Unfortunately, people notice when a child doesn't show up to classes :/
- TeMPOraL 7y agoThere's a difference between a book or a (ethically) good game (like the ones we used to have a decade ago), that try to suck you into the narrative so that you can experience the fictional story, and the modern games that try to suck you into spending time and money on them to secure recurring revenue for the publishers.