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There's no reason to bother with websocket stuff, you can just call out to native code via platform channels ( https://flutter.dev/docs/development/platform-int
by kllrnohj 8y ago
There's no reason to bother with websocket stuff, you can just call out to native code via platform channels ( https://flutter.dev/docs/development/platform-integration/platform-channels https://flutter.dev/docs/development/platform-integration/pl... )
Just that once you do that you're no longer a portable cross-platform app, and there's limits to what you can do with that pipe in terms of data marshaling and the overhead from that.
- networkimprov 8y agoUnless you're porting an existing localhost web app which is accessed via Websockets.