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As someone who is only recently getting into rules system development, outside of the manual, are there any other great references you would recommend for under
by nickpeterson 7y ago
As someone who is only recently getting into rules system development, outside of the manual, are there any other great references you would recommend for understanding rules systems like modern Drools?
- spinningslate 7y agoYou might find the CLIPS docs useful [0]. iirc, DROOLS was at least in part inspired by CLIPS. Plus the CLIPS docs are very well written as noted elsewhere. The book "Expert Systems: Principles and Programming" [1] is also good though now out of print. [0] http://www.clipsrules.net/Documentation.html http://www.clipsrules.net/Documentation.html [1] http://www.amazon.com/exec/obidos/tg/detail/-/0534384471/ref=lpr_g_1/002-8157855-8752009?v=glance&s=bo http://www.amazon.com/exec/obidos/tg/detail/-/0534384471/ref...
- dfraser992 7y agoPyke [1], a Python based rules engine, supports both forward and backwards chaining. The docs are good. We used it in an AI class I was a TA for; the previous years used Prolog and everyone (most everyone) consistently hated Prolog.... For students used to the video games that are IDEs these days, SWI Prolog and its UI is awful. Pyke and PyKnow were well received, however. As it is Python based, it is a lot easier to deal with than Prolog. [1] http://pyke.sourceforge.net/index.html http://pyke.sourceforge.net/index.html