5 ms·
Combat resolution/targeting can get a wee bit out of hand: https://i.redd.it/wyn3d22evs011.jpg https://i.redd.it/wyn3d22evs011.jpg This is not the worst I've
by Benjamin_Dobell 7y ago
Combat resolution/targeting can get a wee bit out of hand:
https://i.redd.it/wyn3d22evs011.jpg https://i.redd.it/wyn3d22evs011.jpg
This is not the worst I've seen, simply what I was able to turn-up on short notice.
EDIT: To clarify (the UI isn't great), what you see above is a selection of the "cards" (creatures/tokens) in play, more are off screen.
- Al-Khwarizmi 7y agoMaybe the UI isn't great in an absolute sense (that situation would be really tedious to play), but I don't see how it could be made substantially better. It wouldn't be better if that situation arose in a physical Magic game either... the problem there is the game state, not the UI.
- Benjamin_Dobell 7y agoMy point was that for people that have never seen MtG Arena before, it's non-obvious that there's more going on off-screen. A more intuitive UI would make that situation more explicit and not require explanation. As you've rightly pointed out, a better UI isn't going to solve the UX issue of ridiculous game state; but it could better depict the state itself.
- justinmchase 7y agoDo you know if there is a video showing a full turing complete game? I can't quite visualize what is going on.