2 ms·
Straight from the minified version: > JSMpeg.Renderer.WebGL.IsSupported()?new JSMpeg.Renderer.WebGL(options):new JSMpeg.Renderer.Canvas2D(options); Not sure w
by speps 7y ago
Straight from the minified version:
> JSMpeg.Renderer.WebGL.IsSupported()?new JSMpeg.Renderer.WebGL(options):new JSMpeg.Renderer.Canvas2D(options);
Not sure why you didn't check if it supported WebGL or not.