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That's called dogfooding - how can you expect your entertainment product to be any fun if your own workers aren't having any fun playing it? Leave aside for a
by solatic 7y ago
That's called dogfooding - how can you expect your entertainment product to be any fun if your own workers aren't having any fun playing it?
Leave aside for a second that it doesn't scale into large companies - for the product people and engineers working directly on the product, it doesn't seem like such an unreasonable expectation. If you come from the school of thought of "I'm a professional, I clock in at 9 and clock out at 5, here strictly for the paycheck, strict separation of life and work" then OK, it's not a fit for you. Thankfully, not every company has to be a fit for everybody.
- stephenr 7y ago> for the product people and engineers working directly on the product The expectation as explained to us was for all staff, regardless of role.
- solatic 7y agoWhen was this? I remember reading that they understood that culture wasn't scaling, so they dialed down to an expectation that employees like to play some games, of some kind, at some level (including casual). But that used to be their cultural expectation when they were smaller (sorry I don't have a source). Clearly that culture (everyone must play the product) doesn't scale when you need to hire into roles that have nothing to do with the product itself.
- stephenr 7y agoIt was a while ago.... Checks calendar.. 2012.