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That's the beauty of it, they don't even have to hand money back to the user. The trick is to make the user perceive value in whatever digital artifact their a
by zimbatm 7y ago
That's the beauty of it, they don't even have to hand money back to the user.
The trick is to make the user perceive value in whatever digital artifact their are providing. In the eye of the user it then becomes the same as money.
Make the user invest their time into the game. Time is money right? Create fake rewards for arbitrary actions. Then when they are properly hooked, ramp up the difficulty level to a limit where just paying a bit of money would make the game as fun as it was during the evaluation phase.
- njarboe 7y agoThis is sort of like what advertising does to people in real life.
- el_dev_hell 7y agoNo really. An ad convincing me to try X energy drink at least results in me getting an energy drink. Games like this are selling you on a worthless digital item.
- njarboe 7y agoThe idea is that advertising often gets people to buy things that are bad for them (like maybe an energy drink?) that takes up resources to produce. Maybe people buying virtual digital items is better for society than buying a brand new Corvette.