3 ms·
I just had to stop playing this game because I was basically making no progress every day. It became less enjoyable and more of a chore every 10 hours. * Progr
by sleibrock 7y ago
I just had to stop playing this game because I was basically making no progress every day. It became less enjoyable and more of a chore every 10 hours.
* Progress can be gauged by how far a team of heroes you construct can proceed in the "single player" stages of the game. Getting further into the single player campaign dictates how much experience/gold you will earn when not playing the game.
* In order to make progress, you need to upgrade a full team of six heroes.
* Not all heroes are equal and are graded on a scale of stars from 1 to 10, with 1 being the absolute worst and 10 being the best.
* The best heroes start at a star rating of 5 (I will call them 5* to mean "5-star" and so on). In order to upgrade a hero to 6* and beyond, you need a second copy of that hero and 3 additional 5* heroes of the same faction color to promote it to 6.
The drop-rate of getting 5* hero copies is very low across most opportunities. You can "summon" heroes from scrolls purchased with real-world-money, but the odds are very low here. There are also "prophet orbs", but these orbs are very rare and hard to attain more than one of them per day.
* There are many 5* units in the game, and gameplay-balance wise, not all of them are even remotely good in the later parts of the game. There's two tier-lists mainted: one for player-vs-player, the other for player-vs-monster. If you get a 5* hero unlock and it's not on that list, it's junk and is only used as food for building your 6+ characters.
There are ways to speed up the progress with money, but you will pay an arm and a leg to make about 1/6th of a dent in fully leveling a character. You'll be lucky if $100 USD gets you an inch.
It's very much a lootbox casino game hidden behind an RPG-style idle game. I played it for about a month and I was unable to hit level 90 in time to get a second copy of one of the highest-rated characters in the game (Heart Watcher), so it felt very frustrating and not very enjoyable afterwards.
- slivanes 7y agoHow often did you encounter maxed-out players? Did you see players that must have spent hundreds of dollars?
- kamarg 7y agoHundreds of dollars is really not very much for many paying players to spend on these types of games. That would typically be considered a "casual" player which is just barely above a free-to-play player in terms of importance to the developers.
- musicale 7y ago"You'll be lucky if $100 USD gets you an inch" So even the pay-to-win part is broken and more like pay-to-lose.
- ra66it 7y agoThe game made an interesting decision that both you and the article completely missed. A significant portion of the progress players is available via events. Weekly and monthly events. Events on a rotating schedule give you bonuses for using each metagame system to the fullest. Examples: - monthly Tavern complete X # of quests for guaranteed rewards - monthly fight X # of times in PVP for guaranteed rewards - monthly PVE battle for guaranteed rewards - weekly gacha summon - summon 500. During this event likelihood of 5* is doubled and guaranteed rewards - weekly random gem boxes - weekly blacksmith event - weekly campaign loot event - guaranteed 5* for logging in Utilizing these events to the fullest separates the long-term players from short-term players. Wasting $$ outside of these events is not recommended. This turns the game back into a fair amount of idling as you collect the resources to fill each event and wait for the right opportunity to utilize them. Then you often get major boosts of power and multiple copies of high rated characters. So a single month of playing is barely enough to make it through one rotation and probably not enough to utilize any of them.