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The article talks about "GPU-accelerated text rendering" - can you speak more about what this means in terms of visual performance? Also, are there plans to add
by PascLeRasc 7y ago
The article talks about "GPU-accelerated text rendering" - can you speak more about what this means in terms of visual performance? Also, are there plans to add subpixel antialiasing (maybe it's part of this)?
- zadjii 7y agoWhat that means is we're using DX/DWrite for text rendering. The old console used GDI to render text, and GDI's text rendering was CPU bound. By using the GPU for text rendering, we can process more text faster on the CPU, without the rendering of the text getting in the way. If we're not already doing subpixel AA, then I think it's certainly something we could look into. I'm not really our DX guy, but it DX supports it, I think we could use it.
- 781 7y agoThe existing console already has subpixel antialiasing, for a long time now. Check your font?