4 ms·
> Canvas could conceivably be fixed to just behave the same everywhere, but for WebGL you have to limit it to some common denominator to hide the GPU model You
by zzzcpan 7y ago
> Canvas could conceivably be fixed to just behave the same everywhere, but for WebGL you have to limit it to some common denominator to hide the GPU model
You can just measure performance of those things then.