3 ms·
It's funny how you can look back at even Smalltalk 70, and contemplate that for more than 50 years, we've all wanted the same damn thing, had it in the palm of
by commonTragedy 8y ago
It's funny how you can look back at even Smalltalk 70, and contemplate that for more than 50 years, we've all wanted the same damn thing, had it in the palm of our hand, realized more than a proof of concept, but even right now, today, struggle to agree on how to deliver it.
To get web GL and canvas access on desktop Safari, you have to download the technology preview package separately. Linux systems, lotsa luck with your graphics drivers. Windows? I think you might still need Flash and Silverlight installed, and Java SE running it's plugin on a developer preview of Edge or whatever.
FFS, please shoot me now. I no longer wish to gaze upon such abominations.
- Smalltalk-70 8y agoSo, Smalltalk didn't really exist until 1971/72... http://worrydream.com/EarlyHistoryOfSmalltalk/ http://worrydream.com/EarlyHistoryOfSmalltalk/ Right after New Years 1971, Bob Taylor scored an enormous coup by attracting most of the struggling Berkeley Computer Corp to PARC. In the summer of '71 I refined the KiddiKomp idea into a tighter design called miniCOM. It used a bit-slice approach like the NOVA 1200, had a bit-map display, a pointing device, a choice of "secondary" ( really tertiary) storages, and a language I now called "Smalltalk" - as in "programming should be a matter of ..." and "children should program in ...". This Smalltalk language ( today labeled -71) was very influenced by FLEX, PLANNER, LOGO, META II, and my own derivatives from them. It was a kind of parser with object-attachment that executed tokens directly. But, rounding errors and such, so maybe 1970 is kinda okay...
- bartread 7y ago> To get web GL and canvas access on desktop Safari, you have to download the technology preview package separately. I'm sorry but this is simply not true. I occasionally run desktop Safari and it supports both canvas, and WebGL and has done for years - since at least 2014 in fact. Prior to this versions 5.1 (released in 2011) onwards supported WebGL via the experimental context. Canvas2D has been fully supported since 2009.