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I like your effort but Sokoban is such a popular game that you can play it for free for days. I don't think that allot of people would pay to just play it. You
by melenaos 7y ago
I like your effort but Sokoban is such a popular game that you can play it for free for days.
I don't think that allot of people would pay to just play it. Your second idea might work better but you have to create a social interaction and add some more flavor in the game.
Maybe you can get some ideas from Cundycrush such as:
- Preselect the levels and create a path that the user can follow, cartunish graphics and a map like path.
- Add new elements in the game. Magnetic boxes, explosive boxes that can be pushed one x times, plant boxes that must be moved every x moves, etc
- Add items that counter do some of the previous mentioned traps. Unroot a box, reset explocive box etc.
- Have a way to win these items, fortune wheel, fruit slots, etc
- Microtransactions for these items and for passing a level.
- social interaction, share a facebook, compete facebook friends
- Work together with a graphic designer, make it fun to watch and to play
- atum47 7y agoI'll consider it carefully