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Even sculpting and design apps would strongly benefit from force feedback. In fact, those are some of the specific things I was thinking of where the kind of pr
by MrEldritch 7y ago
Even sculpting and design apps would strongly benefit from force feedback. In fact, those are some of the specific things I was thinking of where the kind of precise movements that closed-loop control enables are critical!
When you're drawing, for instance, the pressure and friction of the pencil against the page is pretty critical for accurately feeling and controlling your movement. You cannot just wave your finger in the air with the same precision or control you can draw a line with a pencil.
Likewise for sculpting - your hands are far more sensitive to precise shape than your eyes are, and being able to feel the material resist against you lets you use precise amounts of pressure to judge how you are deforming it.
As long as VR inputs involve waving your hands in the air unsupported, they will never be able to achieve the same level of precision input and utility for serious tasks as a mouse or a drawing tablet.