2 ms·
Thanks! Keeping the server's update loop at 60 / second makes the game simulation more accurate. Too low of an update rate can lead to missed collisions - for e
by vzhou842 7y ago
Thanks! Keeping the server's update loop at 60 / second makes the game simulation more accurate. Too low of an update rate can lead to missed collisions - for example, a bullet moving fast enough could pass right through a player in the time between updates. Of course, that can be easily resolved, but it proves the point that more server updates = more accurate simulation.
On the flip side, we want to limit the number of updates we send to clients to keep bandwidth usage reasonable, so the server only sends updates 30 times / second.