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This is kinda like what they did in the graphics API world. Moving from OpenGL to Khronos in order to "cut the fat" between the user program and the hardware.
by laythea 7y ago
This is kinda like what they did in the graphics API world. Moving from OpenGL to Khronos in order to "cut the fat" between the user program and the hardware.
- ambrop7 7y agos/Khronos/Vulkan/