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The main problem with Star Citizen, is that many of the crucial promised gameplay elements seem to be impossible to realize nowadays, especially when it comes t
by skocznymroczny 8y ago
The main problem with Star Citizen, is that many of the crucial promised gameplay elements seem to be impossible to realize nowadays, especially when it comes to network architecture. Many MMO games struggle with 100 players fighting each other in the same spot. Star Citizen promised hundreds of ships fighting each other, each ship being a separate flying level with rooms, ladders etc. and people running within. The expectation is that you can blow a hole in the ship and then board it, all on a single game level, without any loading screens or special modes.
I wish the design team had courage to say "No, we won't implement that". Instead, everything that the players suggested was met with "That sounds interesting, we'd like to have that in the game at some point". This leads to unrealistic expectations. Many backers that haven't gave up yet have the unrealistic idea of the game in their minds, one that will never flourish. A game to end all games, a game in which you can be everyone, do everything. Whether you want to flip burgers on a passenger liner or lead an army to unexplored lands, Star Citizen has got you covered. Except it won't, because it's struggling to deliver the basic gameplay loops.