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This is also why I stopped preordering games that are available from an online store. I understand the anticipation for when you can finally play a game you've
by jackstraw14 7y ago
This is also why I stopped preordering games that are available from an online store. I understand the anticipation for when you can finally play a game you've been waiting on, but that experience doesn't change whether you pre-order it or not. If you simply must be separated from your money, there are places where you can put that money for the same period of time and they will pay you for it. The only difference is the story you're told about what you've just done with your money, and working with a bank isn't nearly as fun as buying a game on Steam (though the promise by the bank is approximately the same kind of game).
Kickstarter is sort of like a more up-front version of this, in that it's easier to figure out what you're actually paying for than standard pre-ordering of a product that does exist. Of course there's the default story that you're supporting the independent developers. But I haven't joined a Kickstarter without the expectation of some product at the end of it... so in these cases, I'm paying money now in an attempt to create a future where this thing that does not exist now, does actually exist.
What a time to be alive. All of my grandparents watched every dollar of their cash flows, and here I am throwing money at people I'll never meet, working with hundreds or thousands of people doing the same thing: trying to conjure up some new reality we'll experience for a very brief period of time through a 24" screen.
- atoav 7y agoTo me it seems quite simple: when you invest into a thing you take a risk. You are not paying to get a product, you are investing into something that could or could not work out. E.g. I bought Risk of rain 2 in the pre release for 17€ Because I liked the first part and I thought these devs deserve to try something new. I was prepared for the worst (it is a alpha after all), but it turned out to be one of the best 17€ I ever spent on a game already. But could I really have predicted that? No..
- jackstraw14 7y ago> You are not paying to get a product, you are investing into something that could or could not work out. Yes, but Kickstarter's angle is that it will work out. That's the underlying assumption. People don't usually give away their money for nothing, they need some idea that they'll get something in return. I think Kickstarter is actually more harmful to the cognitive processes involved in creating these illusions, since the future product is usually fairly well-defined from the beginning... so the illusions designed to attract your money happens in the beginning, and then the developer just needs to manage the backers' expectations until the product is released. At which point everyone will be busy comparing the actual product with their expectations, and hopefully enjoying the game too, and no one is getting their money back. I'm not saying RoR2 wasn't worth your money. That 2-for-1 deal was a good way to balance taking your money before giving you anything (I think that deal was pre-release). Early Access releases are another good balance I think (I feel the same way about Slay the Spire as you do RoR2 -- best $20 game I've ever bought and 1 year before release). But you alone didn't decide they deserve your money, they gave you the option to recognize that feeling, by sending some cash their way. If you imagine the same thing happening in a face-to-face exchange, it's pretty weird, and that makes me feel uneasy about this whole trend. If it wouldn't happen face-to-face, but it happens when we're all forming opinions about it separately, it seems like something else is going on besides just selling video games.