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A friend and I bought some ships a few years ago because it looked neat and the scope was so huge that it could be fun. We try it every point release to see if
by jcastro 7y ago
A friend and I bought some ships a few years ago because it looked neat and the scope was so huge that it could be fun. We try it every point release to see if we can spawn in the same area, get in a ship, and then go do stuff together. We figure even if the game is unfinished, get some friends in a ship, find some pirates, and we can make our own fun at least.
The most infuriating bits is the intense attention to detail and realism in an alpha. For example, you can never just do stuff in the universe, you have to put your character into a mode so you can interact with objects, so you can't just like, open a door by hitting x like you do on a normal game, you have to point your cursor to the handle and then hit a button, and so on. Take that to the extreme and you find yourself spending tons of toil trying to figure out how to do basic things like ... partying up with a friend. Oops, someone opened the back door of the ship and Billy didn't have his helmet on, so he's dead and respawns back at Port Olisar so it will take him 45m to get here, except his ship is out of gas so he's stuck in space forever.
Those kinds of mechanics would be fun, in a _finished game_ where that was a balanced, but for now even sending messages to people is annoying because each and every interaction with the universe is via their little holodevice wrist thing that looks cool, but is unusable.
In the past like 2-3 years we've never been able to successfully pile a group of people into a ship and move from point A to point B. People do it all the time in videos and stuff, but so far watching other people play on twitch is much more fun than trying to do it yourself.