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It started out in a pathological state, and it's been getting worse ever since. The specific pathology is one of excessive scope. The game is trying to do and b
by asdfasgasdgasdg 8y ago
It started out in a pathological state, and it's been getting worse ever since. The specific pathology is one of excessive scope. The game is trying to do and be far too much, even with the level of funding they've gotten. They seem to want to do Eve Online, X-Wing vs Tie Fighter, and Halo, but all in one game.
Eve Online alone took fifteen years to get where it's gotten, and probably spent much more than $300 million to do it over that time period. That's just for one of the three things Star Citizen is trying to be. By the way, it's a lot cheaper to build out a game like this when you do it gradually. Doing anything fast is generally more expensive than doing it slow, because you need a bigger team and there is consequently more coordination overhead and risk. You also run less risk of building the wrong thing when you take it slow, because you have an established player base that's telling you what it wants.