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I don't think that I'd expect those interfaces would exist yet, nor are they going to be coming up relatively soon. You mostly see interfaces that have a ton of
by saulrh 7y ago
I don't think that I'd expect those interfaces would exist yet, nor are they going to be coming up relatively soon. You mostly see interfaces that have a ton of work put into them either when someone is smoothing off every possible rough edge they can find to cater to the widest possible audience (e.g. Windows Desktop), or when someone is optimizing the heck out of their interface to improve performance on a very specific use case. The second case clearly isn't what we're looking for; those interfaces will tend to be massively refined with all the cruft cut off, and in many cases the very first thing that goes is any trace of analog input or output. There's a reason that some of the most impressive feats of human bandwidth are from typists and players of rhythm games like Guitar Hero. The first case isn't going to happen until the necessary interface peripherals and interaction paradigms are common enough for large reserves of programmer effort to be expended on refining the experience for the common use case. Even then I don't know how rich the interface will be; at a certain point you run into issues of simple kinematics, things like gorilla arm and the fact that the mouse is actually incredibly precise. You can get approximations, but the only thing I'd want to use for real work is "like the setup I already have, but with monitors projected into a virtual space rather than hanging off arms on my desk".
- mncharity 7y ago> or when someone is optimizing the heck out of their interface [...] clearly isn't what we're looking for Why? For example, people doing video or audio production sometimes create extensive personalized HID setups, with knobs and sliders and joysticks and touch screens and drawing tablets and etc. Even with expensive and clunky tech. What if everyone could easily have better at need? > gorilla arm [..] mouse [...] the only thing I'd want to use for real work is I too like a standard of "use for real work" without compromising existing tooling. I prefer a well-tuned little red ThinkPad TrackPoint to mouse, in part because it requires less movement. But even with all of Point and touchpad and mouse... What if your entire keyboard and adjacent frame could serve as a multitouch surface, without compromising keyboarding experience? (Well, compromising it beyond nice ThinkPad chicklets.) My very limited experience suggests it could be nifty. I was playing with a completely-non-functional "sanity check" prototype, got distracted surfing, and then realized I'd become puzzled and distracted... because stroking the J keycap was bizarrely failing to scroll the page. :) Suggesting that adoption might have a low barrier. I think there's a startup hoping to do a plastic overlay, like a keyboard protector, that does multitouch. > monitors And those monitors could be 3D monitors. Perhaps adding subtle Z offsets to font color and weight and spacing and alignment. And semi-transparency becomes more powerful. All 1M NPM packages fit on a 1080p screen as color dots, but with high-res 3D, they might be little lines and shapes, with over and underlays and connections. 3D datavis infusion. Having full hand pose could permit much richer hand-barely-moving gesture vocabularies... than press-hold-and-release Ctrl-Meta-Mumble.