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Hrm, nothing about glasses on the headset page[1] :/ [1]: https://www.valvesoftware.com/en/index/headset https://www.valvesoftware.com/en/index/headset
by genpfault 7y ago
Hrm, nothing about glasses on the headset page[1] :/
[1]: https://www.valvesoftware.com/en/index/headset https://www.valvesoftware.com/en/index/headset
- wlesieutre 7y agoArsTechnica brings them up in their review: https://arstechnica.com/gaming/2019/04/valve-index-reveal-the-best-of-vrs-first-generation-but-is-it-worth-999/ https://arstechnica.com/gaming/2019/04/valve-index-reveal-th... > The result is a wider peripheral distribution by default, but the system also allows Valve to implement a new type of slider. Valve insists that no matter what face shape or pair of glasses you bring into the Index, you can turn an "eye relief" knob to bring the Index's lenses as close to your face as comfortably possible, and the device does so in a way that guarantees a greater effective FOV. After describing most FOV sales pitches as "dishonest" due to many users' faces or glasses obstructing that full FOV potential, Valve insists that its eye relief knob will guarantee a "20 degree" increase in FOV for all users compared to traditional "110-degree" systems. (This works in tandem with a standard interpupillary distance slider, or IPD, found in most VR headsets.) It's a "Valve insists" rather than a confirmation based on their experience, but they make sound like it's more glasses-friendly than previous headsets. Odd that Valve's own site doesn't mention it.
- taneq 7y agoHmm. Reading that review, this part was jarring: > But these stats were followed by a ridiculous claim on Valve's part: that Index's LCD panels had enough innovations and pixel density to "essentially eliminate the screen-door effect." Meaning, an Index user shouldn't perceive breaks between pixels or "stair-step" effects, which older VR headsets are notorious for. Screen door effect refers to the impression of a visible lattice or grid overlaying the image, caused by visible gaps between pixels (so it literally looks like you're viewing the scene through flyscreen). It doesn't refer to individually distinguishable pixels, and a claim that they've eliminated screen-door effect is in no way a claim that the headset has a "retina display".
- landtuna 7y agoThe Adam Savage's Tested reviewer on YouTube used glasses during his test.
- michelb 7y agohttps://www.youtube.com/watch?v=2SI_3jlAV9M https://www.youtube.com/watch?v=2SI_3jlAV9M