5 ms·
Yeah. Here though: https://venturebeat.com/2019/03/20/oculus-rift-s-versus-oculus-rift-the-spec-comparison-chart/ https://venturebeat.com/2019/03/20/oculus-rif
by ebg13 8y ago
Yeah.
Here though: https://venturebeat.com/2019/03/20/oculus-rift-s-versus-oculus-rift-the-spec-comparison-chart/ https://venturebeat.com/2019/03/20/oculus-rift-s-versus-ocul...
Interestingly, refresh rate is slower and IPD is non-adjustable (yikes).
- HeWhoLurksLate 8y agoIPD is adjusted digitally, per this article: https://www.wired.com/story/oculus-rift-s-vr-headset/ https://www.wired.com/story/oculus-rift-s-vr-headset/
- ebg13 8y agoUh-huh. http://palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/ http://palmerluckey.com/i-cant-use-rift-s-and-neither-can-yo...
- HeWhoLurksLate 8y agoI'm sorry, I didn't realize that there was that much more to it than I thought. If I could, I would edit the parent to say "IPD can be tweaked to a certain, limited degree, in software, per [link]", but I'm way outside of the edit window. I have pretty great (30/20) vision (no stigmatisms / etc., either), but my eyes are a little further apart than average- and every VR headset I've tried has been fine (including Cardboard), so I guess I was blind to the issues that can happen here. I suppose the best option that doesn't require manufacturing a bajillion SKU's would be some flavor of mechanical assembly with servo's in it / etc. so that the adjustments can be per-user (like some fancy drivers' seats) instead of manual, which can be irritating to find the perfect setup with- getting projectors perfectly square comes to mind.
- DuskStar 8y agoOuch, that's painful. 90Hz is arguably too low already, and 80Hz is definitely so. Especially with Valve's offering coming in at "120Hz with an experimental 144Hz mode"... Yeah, that's a hard pass on the Rift S for me.
- izzydata 8y agoThe Vive probably has a way better screen, but the Oculus has way better controllers. At least they are way better for Beat Saber which is arguably the most controller motion intensive game available.
- DuskStar 8y agoI wouldn't be surprised to see the Index controllers beat the ones for the Vive. (they're being sold standalone for people with a Vive already) Either way, controller fidelity is nothing if you can't use the headset without motion sickness, and framerates (+latency) are really important for that.
- jackbrookes 8y ago80Hz is not "Definitely" to low. I use Oculus Go with a 60Hz refresh rate and have no issues. Its true that some will get motion sickness at 80Hz, but most will not. It will of course be more apparent in high speed games