4 ms·
You say potato, I say potato.
by politician 8y ago
You say potato, I say potato.
- Wowfunhappy 8y agoIt's a significant distinction, in this case! Nintendo did not intentionally build a way to create and execute arbitrary code in Super Mario World. It happens as a consequence of various unintentional bugs. The existence of this phenomenon does not tell us anything about what Nintendo is "okay" with on their platforms, because it wasn't created purposefully. If Super Mario World contained a "code editor", that would be a very different story. You can't very well create a code editor by accident.
- politician 8y agoFair enough. Nintendo doesn't write code, people do; we can't say for sure this wasn't intentional. We don't know whether a developer left a trail of backdoors as a protest against Nintendo's well-known policy of tight editorial control of game developers, for example. However, given the existence of this editorial policy, it's reasonable that they did not intend to include these backdoors in Super Mario World. Perhaps they didn't claw back this title because these backdoors were not known until recently.
- Wowfunhappy 8y ago> Nintendo doesn't write code, people do This is fair, too. However, if you read about how these particular glitches worked, I find it extremely hard to believe that they would be implemented on purpose. They're a consequence of a series of run-of-the-mill memory errors across the game's code. There would have needed to be a group of developers conspiring to make this possible... and for what? So a very dedicated player can spend hours painstakingly inputting a flappy bird game that will be lost when the system is turned off?