3 ms·
I agree, jitter bigger than a synchronization time is worse than high latency. I'll always grant that fast twitch FPS will always have a problem with this. Tha
by stcredzero 8y ago
I agree, jitter bigger than a synchronization time is worse than high latency.
I'll always grant that fast twitch FPS will always have a problem with this. That's not the genre I'm interested in creating games for, and it's not what my server framework is designed to support. (It is real-time action, but the pacing is more akin to RTS than FPS.)
- chupasaurus 8y agoI didn't say that high latency isn't frustrating. But you can effectively shoot the air on the route of the opponent where you'd think he would be by the time server would have your input.