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If by "competitive" you mean anyone who plays any sort of real-time game such as RTS, FPS, or even real-time mobile game. Many consumers may take a while to fig
by codycraven 7y ago
If by "competitive" you mean anyone who plays any sort of real-time game such as RTS, FPS, or even real-time mobile game. Many consumers may take a while to figure out that latency is the reason they lose/die when it doesn't look like they should, but they will feel the effects immediately.
Granted users in rural areas are likely the most apt to benefit from this service and those users don't likely fantastic internet to begin with. However, if SpaceX markets this to areas with decent quality internet they're likely to get a bad reputation for "crappy" internet.
- shaklee3 7y agoYes, even those people make up a tiny fraction of the internet. Satellite internet typically will not work for those people, and there is no point in trying to sell to them.
- philwelch 7y agoKids who play Fortnite are absolutely not “a tiny fraction of the Internet”.
- village-idiot 7y agoKids who play fortnite don't have any decision authority when it comes to whether or not to use cable or satellite.
- tuxxy 7y agoEhhh, not sure about this. If you're a parent and your kid is begging you to get faster internet, you might listen to them a little bit. If their marketing can get those kids to do that, then that might be a successful campaign.
- village-idiot 7y agoI agree in principle that kids can influence parental purchasing, and that marketing is geared to take advantage of that. But the effect appears to be most effective for items that are exciting and tangible objects in front of the child; think checkout aisle candy, not “boring” adult things like finance and bills. Here’s an interesting parallel; how much say does any child have in the cell phone plan that a family uses? Probably damn close to 0. That’s a decision that the parents make on their own, and dictate the rules of usage to their children. I suspect that internet service will remain that way as well.
- wongarsu 7y agoThe huge amounts of marketing aimed at kids would suggest kids on average have a lot of influence on decisions in their household
- village-idiot 7y agoFor candy and toys, sure. But there are a wide range of goods and services where the child has 0 say. Cars, homes, and even cell phone companies never market to kids in order to influence the parents, implying that children have no meaningful impact in these areas. Now these services advertise to adults with children, such as being able to call your kids whenever with the unlimited cell phone plan, but that’s still advertising to the adult, not the child.
- jacobush 7y agoSample of things kids who play Fortnite have (indirect) decision authority on: fortnite v-bucks default gift for birthdays, displacing the movie gift cards racking up hundreds of dollars worth of v-bucks per year getting family to buy a Samsumg S10+ so they can reap the associated "skin" to their Fortnite account graphics cards upgrades (expensive) gaming mice and other gear pushed by youtubers general merch like toys
- shaklee3 7y ago2.4% of internet users play fortnite. Is that a large percentage to you?
- dotancohen 7y agoThat's the same percentage as Linux users, and just yesterday I closed my Box.com membership because the don't have a Linux client "due to low demand".
- Krasnol 7y agoIt pretty much is imho because it's just this one game and there are more.
- deleted 7y ago[deleted]
- apexalpha 7y agoPeople outside the western world still very much use internet cafeś / game cafes to play games on decent hardware and with a good connection.