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Yes, I am talking about this at a higher abstraction level than the specifics only of c++ & OpenGL textures. I guess that wasn't clear enough. I was only atte
by ska 8y ago
Yes, I am talking about this at a higher abstraction level than the specifics only of c++ & OpenGL textures. I guess that wasn't clear enough.
I was only attempting to make that point that wrapping handles with other handles, rather than being silly, is a pretty good pattern to address this problem, and it shows up all over.
The file handle thing I already pointed out; there are better examples.