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I wonder how far you could go with a language game Zachtronics - style before Nintendo would shut you down. I'm betting it would probably be all good until you
by olodus 7y ago
I wonder how far you could go with a language game Zachtronics - style before Nintendo would shut you down.
I'm betting it would probably be all good until you allowed interfacing with some more basic underlying systems to the language (such as network for example) to the language. They can't be against custom map making for example right? How Turing complete are you allowed to make your custom map editor?
- crooked-v 7y agoThe requirement would probably be sandboxing without access to the rest of the machine, since that's what they've allowed for previous "programming toy" releases. SmileBASIC has full programming capability aside from direct hardware and network access, including comprehensive control of rendering and importing/exporting programs (http://smilebasic.com/en/ http://smilebasic.com/en/).
- naikrovek 7y agoSee: Human Resource Machine on Switch. It's a game about programming in assembly where you actually program in "assembly". It's not real assembly, but at the same time, it kind of is.